SUMMARY
Role: Sound Designer
Intention (SMART Goal)
By March 18th, as part of my production team, I will have completed FMOD tutorials to be able to use FMOD efficiently with Unity for the Session 6 production project.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
The Sound Design of DOOM – Exclusive Q&A is a written article detailing an interview between ASDR and 2 of DOOM’s sound designers.
Both interviewees had challenges with doing sound design for a game like DOOM, as they “aren’t permitted the luxury of subtlety in a game like DOOM, everything needs to be at ’11’, so mixing was no easy task.”
Training Source(s)
1:22 – How to install 2D Game Kit
12:40 – How to disable Unity’s audio engine
13:27 – Resource for integrating FMOD into Unity
15:34 – 2D and 3D events
16:25 – Randomized sound effects
21:09 – Ctrl + F
22:14 – FMOD OneShot
24:01 – FMOD studio listener
24:42 – Attaching FMOD event to animation
28:25 – String variables
Project Timeline
Step 1. Begin – Complete blog post pre-production
Step 2. Brainstorm – Think of the sounds the game of its type would have or need
Step 3. Research – Research how said sounds are created
Step 4. Organize – Update trusted system with new tasks and goals
Step 5. Create – Create the necessary sounds
Step 6. Insert – Code sounds into game
Step 7. Complete – Complete the 5 tasks assigned to the role
Step 8. Build – Create and assemble the presentation
Step 9. Practice – Rehearse and time the presentation
Step 10. Present – Present to the committee
Step 11. Reflect – Complete session blog post