Session 1 Production Project

Summary

      • I was the sound designer for the team. Our goal was just to make a functional game in 3 weeks. I worked on sound, but nervousness got the better of me and I didn’t ask for help on using equipment or getting ideas. Because of this, the sounds that I did make were existing sound clips that were heavily edited in Audacity. It was at least still well met, even though no one actually got to hear them, for better or for worse.

21st Century Skills

      • Innovation – I messed with a lot of settings in Audacity to make more unique sounds.
      • Communication – My team and I were good with talking to each other to try and solve problems.

The (FILM, SOUND, or GAME Creation)

Reactions to Final Version

      • When we revealed the secret mechanic to our audience, we were met with roughly 15 seconds of laughter. Our game was met very positively from nearly everyone in the room.

Evaluation of Final Version

      • Boat Simulator was a very simple game from the start. Even in its original stage as Xtreme Shark Jumper, there weren’t many mechanics to look at. In Boat Simulator, this is toned down even more as there are only 3 buttons to use. Left, right, and the space bar used to deliver our unknowing protagonist to the judgement station, i.e. the void.

What I Learned and Problems I Solved

      • I learned that sound design is pretty fun to do, if a little tedious, and learned a bit more about Audacity. There weren’t any realĀ problems that I had with my role, more so with general things like Unity’s collab option not working.

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